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Sunrider mask of arcadius beta 7.13/5/2023 ![]() ![]() If there is 1 grid/hex of space between you and the enemy, it's considered as 2. NOTE: By "distance" in the formulas below, if you are directly next to the target, it's considered as 1. Refer to the unit details section for specifics on the variations. For example, the Sunrider's pulse attack uses 40 EN while the Black Jack's pulse attack uses 50 EN. It is important to note that while the weapons may look the same across all of your ships, there are usually small variations. On the plus side, even if one of your shots miss, you still have a high chance to deal damage with such an attack. If you are using an attack that fires more than 1 shot, each shot has its own chance to hit and miss in other words, all shots must be successful in order to deal the full damage shown in the status popup. The simple idea is that the closer you are to the enemy, the higher your chance of hitting the target. The accuracy of any action you intend to perform is indicated as a percentage on the unit. The damage dealt is slightly random you can deal up to 5% more or less than the damage indicated. In this example, performing this action would fire 20 rounds that deal 13 damage each for a total amount of 260 damage. A tooltip should appear if you enabled it in the settings explaining what the action does and the status popup should reveal the details about the attack. Simply select a unit and hover over an attack action (e.g. Please comment if you have something to add or rectify! :)Īctions (Attacks, buffs or debuffs)We'll now explain how you deal damage and the types of weapons involved. The game will kowtow before you in awe of your tactical prowessĮven though I have done quite a bit of research on the game, you may have a better strategy / tip / something that I may have missed out or made a mistake on. You will clear the last mission in 1 turn without the use of rockets. ![]()
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